set_sprpal
From ArchaicPixels: HuC and PCEAS Documentation
set_sprpal(char pal_num, int *pal);
set_sprpal(char pal_num, int *pal, int nb_pal);
Exactly the same function has load_palette(),
but this function offers direct access to sprite
palette-blocks. Sprite palette-blocks are
standard block number 16 to 31, but with this function
you can simply access them with indexes 0 to 15.
This function and set_bgpal() function make sprite
and character palette-blocks manipulation easier;
with them you don't have to know the real block indexes.
Without the third arguments, the function loads
only one block.
