scroll
From ArchaicPixels: HuC and PCEAS Documentation
scroll(char num, int x, int y, char top, char bottom, char disp);
Define screen window 'num'. Up to four window can be defined.
'top' and 'bottom' are the screen top and bottom limits
of the window (limits are included in the window area).
'disp' controls the type of the window, if bit 7 is set
background graphics will be displayed in this window,
and if bit 6 is set sprites will also be displayed.
If none of these bits are set the window will stay blank.
'x' and 'y' are the top-left coordinates of the area
in the virtual screen that will be displayed in
the window.
