satb_update
From ArchaicPixels: HuC and PCEAS Documentation
satb_update();
satb_update(char nb);
Copy the internal sprite attribute table
to the video ram. This will refresh sprites
on the screen. Use this function regularly
to update the sprite display. The best place
to call satb_update() is after every vsync()
call, but no need to call satb_update if you
didn't change any sprite attribute.
'nb' specifys the number of sprite to refresh;
starting from sprite 0. By default the library
refreshes only the sprites you use, but if you
need to implicitely refresh a certain number
of sprites then you can use 'nb'.
