map_put_tile

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map_put_tile(char x, char y, char tile);    [ 3.20+ ]

     Modifies the map data (sets a map element to a new tile ID), but
     works only when the map is stored in RAM - ie. a Super CDROM game
     which is loaded into RAM, and executes there.  'x' and 'y' are
     specified in the same units as map_get_tile() (ie. pixels, not tiles).
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