load_sprites

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load_sprites(int vaddr, int *spr_data, int nb_spr);

     Load sprite graphics data in video memory, at address
     'vaddr'. This function load sprites by chunk of 8 sprites
     of 16x16 pixels. 'nb_spr' is the number of chunk to load.
     If you need to load less 16x16 sprites than the eight
     contained in a chunk, use load_vram() function instead.
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