load_sprites
From ArchaicPixels: HuC and PCEAS Documentation
load_sprites(int vaddr, int *spr_data, int nb_spr);
Load sprite graphics data in video memory, at address
'vaddr'. This function load sprites by chunk of 8 sprites
of 16x16 pixels. 'nb_spr' is the number of chunk to load.
If you need to load less 16x16 sprites than the eight
contained in a chunk, use load_vram() function instead.
